USER INTERFACE DESIGN IN SOFTWARE ENGINEERING
USER INTERFACE DESIGN
9.1 CHARACTERISTICS OF A GOOD USER INTERFACE
Before we start discussing anything about how to develop user interfaces, it is important to identify the different characteristics that are usually desired of a good user interface. Unless we know what exactly is expected of a good user interface, we cannot possibly design one. In the following subsections, we identify a few important characteristics of a good user interface:
Speed of learning: A good user interface should be easy to learn. Speed of learning is hampered by complex syntax and semantics of the command issue procedures. A good user interface should not require its users to memorise commands. Neither should the user be asked to remember information from one screen to another while performing various tasks using the interface. Besides, the following three issues are crucial to enhance the speed of learning:
— U s e of metaphors1 and intuitive command names: Speed of learning an interface is greatly facilitated if these are based on some day- to-day real-life examples or some physical objects with which the users are familiar with. The abstractions of real-life objects or concepts used in user interface design are called metaphors. If the user interface of a text editor uses concepts similar to the tools used by a writer for text editing such as cutting lines and paragraphs and pasting it at other places, users can immediately relate to it. Another popular metaphor is a shopping cart.
— Consistency: Once, a user learns about a command, he should be able to use the similar commands in different circumstances for carrying out similar actions. This makes it easier to learn the interface since the user can extend his knowledge about one part of the interface to the other parts. Thus, the different commands supported by an interface should be consistent.
— Component-based interface: Users can learn an interface faster if the interaction style of the interface is very similar to the interface of other applications with which the user is already familiar with. This can be achieved if the interfaces of different applications are developed using some standard user interface components. This, in fact, is the theme of the component-based user interface discussed in Section 9.5.
The speed of learning characteristic of a user interface can be determined by measuring the training time and practice that users require before they can effectively use the software.
Speed of use: Speed of use of a user interface is determined by the time and user effort necessary to initiate and execute different commands. This characteristic of the interface is some times referred to as productivity support of the interface. It indicates how fast the users can perform their intended tasks. The time and user effort necessary to initiate and execute different commands should be minimal. This can be achieved through careful design of the interface.
Speed of recall: Once users learn how to use an interface, the speed with which they can recall the command issue procedure should be maximised. This characteristic is very important for intermittent users. Speed of recall is improved if the interface is based on some metaphors, symbolic command issue procedures, and intuitive command names.
Error prevention: A good user interface should minimise the scope of committing errors while initiating different commands. The error rate of an interface can be easily determined by monitoring the errors committed by an
average users while using the interface. This monitoring can be automated by instrumenting the user interface code with monitoring code which can record the frequency and types of user error and later display the statistics of various kinds of errors committed by different users. Consistency of names, issue procedures, and behaviour of similar commands and the simplicity of the command issue procedures minimise error possibilities. Also, the interface should prevent the user from entering wrong values.
Aesthetic and attractive: A good user interface should be attractive to use. An attractive user interface catches user attention and fancy. In this respect, graphics-based user interfaces have a definite advantage over text-based interfaces.
Consistency: The commands supported by a user interface should be consistent. The basic purpose of consistency is to allow users to generalise the knowledge about aspects of the interface from one part to another. Thus, consistency facilitates speed of learning, speed of recall, and also helps in reduction of error rate
Feedback: A good user interface must provide feedback to various user actions. Especially, if any user request takes more than few seconds to process, the user should be informed about the state of the processing of his
request. In the absence of any response from the computer for a long time, a novice user might even start recovery/shutdown procedures in panic. If required, the user should be periodically informed about the progress made in processing his command.
Support for multiple skill levels: A good user interface should support multiple levels of sophistication of command issue procedure for different categories of users. This is necessary because users with different levels of experience in using an application prefer different types of user interfaces. Experienced users are more concerned about the efficiency of the command issue procedure, whereas novice users pay importance to usability aspects. Very cryptic and complex commands discourage a novice, whereas elaborate command sequences make the command issue procedure very slow and therefore put off experienced users.
Error recovery (undo facility): While issuing commands, even the expert users can commit errors. Therefore, a good user interface should allow a user to undo a mistake committed by him while using the interface. Users are inconvenienced if they cannot recover from the errors they commit while using a software. If the users cannot recover even from very simple types of errors, they feel irritated, helpless, and out of control.
User guidance and on-line help: Users seek guidance and on-line help when they either forget a command or are unaware of some features of the software. Whenever users need guidance or seek help from the system, they should be provided with appropriate guidance and help.
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